blender
Blender tutorials
Step 1: Create the Base Vertex
- Option 1: Using a Plane
- Create a plane in the scene.
- Enter Edit Mode.
- Select all the points, press
M
, and choose Merge at Center. This will leave you with a single vertex.
Or
- Option 2: Adding a Single Vertex
- Press
Ctrl + A
, then choose Single Vertex to add just one vertex.
- Press
Step 2: Add Key Modifiers
Now that you have your starting point, it’s time to add some crucial modifiers that will help you shape the character:
- Mirror Modifier: Reflects changes symmetrically.
- Skin Modifier: Generates geometry around the vertex points, giving you a basic form.
- Subdivision Surface Modifier: Smooths out the mesh to give it a more refined appearance.
For a better user experience while modeling, activate MatCap. MatCap will enhance the viewport shading and help you see the 3D form more clearly.
Step 3: Start Shaping Your Character
Once the modifiers are applied, you can begin shaping your character:
- Use
Ctrl + A
to scale individual points, adjusting the thickness and size of different parts of the character. - Press
E
to extrude new geometry, adding limbs or additional sections as needed.
Step 4: Complete the Character
Continue extruding, scaling, and modifying until your character takes shape. By using the Mirror, Skin, and Subdivision Surface modifiers together, you can create a basic 3D character model quickly and efficiently.