Blender Lightmap Baking Explained: Enhance Your 3D Scenes with Baked Lighting

Before we begin, ensure you follow these key principles:
Subdivision
, are applied. 1
. Image Texture
node. 32-bit float
image for baking. Bake Type
. View From
to Active Camera
. Image Texture
and press Bake
. Let’s follow the framework and implement it with an object
The scene is very simple with just one sofa model, which contains 6 individual objects
We have one Area light
and one ground plane
Check the current result comparison
On the left side the result of
GLTF
viewer & on the right side the result ofblender cycle
render
Before making modifications, save a copy of the original file to avoid irreversible changes.
Check if any object has active modifiers. Apply them if they affect the mesh.
Let’s Apply
the modifier
Select the individual object of the 3d model and on the right-side panel check if the scale is set to 1
If the scale
is not set to 1
, then Ensure the object's scale is set to 1
. If not:
Ctrl + A
. All Transforms
to normalize the scale. Enable Face Orientation
to check if normals are correctly aligned.
Go to UV Editing mode,
A
key). u
then select Smart UV
If you are happy with the UV make sure to pack uv by pressing F3
, searching for Pack Islands
.
uv
quality using a checker mapHere I used an addon called textools
\
https://github.com/franMarz/TexTools-Blender
\
If you press the Checker Map
button it will add checker pattern material to the 3d model, you remove the material using the Delete
button beside the Checker Map
button
Camera
. Ctrl + 0
to set it as the active view. Shift + (Backtick)
and movement keys (WASD
). Cycles
Navigate to Render Properties
and select Cycles
as the Render Engine
.
each object
has a unique
material. Make sure your material is unique
to every object by pressing on the number
display, this will make the material unique
.
Make sure to rename your material.
Image Texture
node for every shader + New
), ensuring it is 32-bit float
. Render Properties > Bake
Bake
Section Bake Type
to Combined
& add other settings and press on the Bake
button Once the render is done, the rendered image should be added to the Image Texture
Replace the original material with the baked texture:
Base Color
input of the Principled BSDF
. material
properties as necessary. Adjust the setting
Export the model in GLTF
format and inspect it in a GLTF Viewer
to confirm the results.