Blender Seamlessly Join Objects in Blender Without Merging

In this tutorial, we will explore how to render two separate objects in Blender in a way that appears as though they are seamlessly merged, all without actually combining them into a single object. Follow the steps below to achieve a smooth transition between the objects.
The first step is to activate the Snap
tool with the following settings, allowing us to move one object to another with precision.
Make sure to adjust the snap settings to fit your specific needs, ensuring the objects align correctly.
Once in Edit Mode
, select the faces or vertices of the object that you wish to connect with the other object. After selecting the necessary section, create a Vertex Group
. This will be used later to apply modifiers in a controlled manner.
Next, move the object into position where it should connect with the target object. To ensure the two objects blend smoothly, we will apply the Shrinkwrap
modifier.
Shrinkwrap
modifier to the source object. Target
field. Vertex Group
field. This will shrink the selected vertices toward the surface of the target object, making it appear as though they are merging seamlessly.
To perfect the illusion of seamless merging, we will now apply the DataTransfer
modifier:
DataTransfer
modifier to the source object. Source
slot. Vertex Group
slot. Face Corner Data
option. Custom Normal
to ensure proper shading and smoothing between the objects.