Animation in Cascadeur goes through various stages, from blocking to final touches. In this guide, we’ll explore essential steps like maintaining key poses, adding auto physics, controlling interpolation, and adjusting fulcrum points to perfect your animation.
Step 1: Blocking
To begin, focus on maintaining the key pose and silhouette. Blocking is a critical step where you establish the fundamental actions and timing, providing a strong foundation for the animation's flow.
Step 2: Auto Physics, Interpolation, and Fulcrum Points
Once the key poses are set, select the timeline or specific sections and use the Animation Unbaking
feature.
Cascadeur will process and apply appropriate interpolation modes across keyframes. This step smooths out the motion, making transitions between poses more fluid.
Next, add Auto Physics
to incorporate realistic physics into your animation. However, be mindful: while this adds stability, it might make the animation feel overly stable in some cases.
Step 3: Controlling Animation Unbaking
To refine the animation further, revert to the blocking phase if needed. Then, select the timeline section again, go to Scene Settings
, and adjust the following parameters to suit your animation needs:
- Interpolation Difference: Controls keyframe density. A lower value (e.g., 1) retains more keyframes, while a higher value reduces keyframes, maintaining animation integrity.
- AutoPosing Direction Difference: Adjust the directional sensitivity in degrees.
- AutoPosing Position Difference: Controls position sensitivity in centimeters.
- AutoPosing Keys Difference: Adjusts positional sensitivity for the keys.
- Fingers Relative Difference: Fine-tune finger positioning sensitivity in centimeters.
Experiment with these values to meet the specific requirements of your animation.
After making the adjustments, press Animation Unbaking
to finalize the interpolation.