Threlte first scene

configure threlte efficiently

Efficiently configure Threlte scene

threejs
tailwindcss
Create 3D models in Svelte
Threlte tutorial for 3D web apps
threlte
Using HDR in Threlte
sveltekit
Svelte with Three.js
3d

Threlte is a 3D framework for the web. Built on top of Svelte and Three.js.

Installation & Configuration

Install Required Packages

Open your terminal and run the following command to install all necessary packages for Threlte:

terminal
npm install three @threlte/core @threlte/extras @threlte/rapier @dimforge/rapier3d-compat @threlte/theatre @theatre/core @theatre/studio @threlte/xr @threlte/flex

For TypeScript install npm install three @threlte/core @types/three


Configure Vite

Threlte projects often use Vite for development. We'll need to adjust the Vite configuration to ensure compatibility with Threlte and Three.js.

Update your vite.config.js file by adding three to the noExternal option within the ssr configuration. This prevents Vite from externalizing Three.js during server-side rendering:

vite configuarion addition
ssr: {
  noExternal: ["three"];
}

The final code of vite.config.js should look like this.

vite.config.js
import { sveltekit } from '@sveltejs/kit/vite';
import { defineConfig } from 'vitest/config';

export default defineConfig({
   plugins: [sveltekit()],
   test: {
      include: ['src/**/*.{test,spec}.{js,ts}']
   },
   ssr: {
      noExternal: ['three']
   }
});

File structure

A typical Threlte project includes:

  • Route page +page.svelte, containing the Canvas component.
  • A 3D model or object file (e.g., 3dModelName.svelte), stored inside the lib folder, dedicated to model configuration, materials, textures, etc.
  • A scene file (e.g., Scene.svelte), which includes environmental elements like HDR, Camera, Grid, and imports the model file.

Creating the route file

Open +page.svelte file and Import the Canvas component from @threlte/core along with the scene file we'll create next sceneOne.svelte

<script>
   import { Canvas } from '@threlte/core';
   import SceneOne from '../lib/SceneOne.svelte';
</script>

<section class="p-5">
   <div class="canvas-wrapper ring h-[500px]">
      <Canvas>
         <SceneOne />
      </Canvas>
   </div>
</section>

Creating the Scene file

Let’s create the sceneOne.svelte file, which should be inside lib> src folder. Create the camera, light, and mesh

sceneOne.svelte
<script>
   import { T } from '@threlte/core';
   import * as THREE from 'three';
   import { OrbitControls, Environment, Sky } from '@threlte/extras';
</script>


<T.PerspectiveCamera makeDefault position={[10, 10, 10]} fov={80} near={0.1} far={1000}>
    <OrbitControls
        autoRotate
        autoRotateSpeed={1.0}
        allowPan={false}
        enableDamping
        maxDistance={200}
        minDistance={10}
    />
</T.PerspectiveCamera>

<Sky />

<T.Mesh position={[0, 0.5, 0]} scale={1}>
   <T.SphereGeometry />
   <T.MeshStandardMaterial roughness={0} color="gray" side={0} />
</T.Mesh>

<T.GridHelper args={[10, 10]} />

For this example, we used a standard Three.js sphere object. You can create separate [3dModelName].svelte files for your models or objects in the lib folder and import them into your scene file for more complex scenes.

That’s pretty much it